Turn Your Animal Crossing Character Into A Custom Figurine

Animal Crossing: New Leaf has been a part of many 3DS users’ lives for quite some time now, and in that time more than a few of us have surely grown particularly attached to their player character at the center of it all.This latest installment in the long-running series brought more customization options to the table than any other before it, adding a selection of shoes, socks and skirts to the mix, not to mention an infinite supply of unique outfits available through QR codes. It has allowed players to create a character all of their own, and now you can proudly display your individual mayor as a real figurine — for a price of course.Edberg Panganiban is the man behind the transition, and he describes them as:

A one-of-a-kind animal crossing inspired figure made from casted resin, cel vinyl paint, and love. It has a matte finish. It can make a beautiful gift for any animal crossing new leaf fan! The figure and base roughly stand at 3 3/4″.

The figures are on sale at his online store now, just in time to stuff a few lucky stockings this Christmas season. They can be bought ready-made — which are suitably adorable in their own right — or painted by hand to suit your individual request.Keep in mind though, it’ll cost more than a few bells if you’re looking to go down the fully customized route. Let us know below if you think the price is worth it just to see your little Mayor take charge of your desk at home.

Wii U estimated lifetime sales lowered to 25 million units

DFC Intelligence is releasing a new forecast on December 3rd in which they predict that the Wii U will reach global lifetime sales of 25 million units, only a quarter of what the Wii has sold, which passed 100 million units worldwide as of this year. These numbers would put the system closer in lifetime sales to the Gamecube, which sold 22 million units during its lifetime. In response to questions about whether it was a right move for Nintendo to release three big holiday titles in the midst of next-gen system launches, analyst David Cole had this to say:

“I think Nintendo is carving out a different audience. I think that being said it is the right strategy. The audience they are going after is not the ones that Sony and Microsoft are going after. Right now they need to go after Nintendo fans first. They should have done that last year but better late than never. So in answer to your question it is the right approach but really Nintendo now is just trying to do as well as the GameCube so they have a base to sell first party software.”

Independent analyst Billy Pidgeon agreed and added some two cents of his own.

“For the bottom line, console launches drive hardware, software and accessories purchases not only for the new hardware but for older hardware as well. Value added bundling, price cuts and highly anticipated new software for older hardware can boost sales of older systems during a fourth quarter retail period with one or more new console launches. Xbox 360 made big gains in hardware and software in 2006 as Wii and PS3 launched, and PS2 made hardware gains and maintained relatively high attach rates in 2005-2006, particularly during Q4 when Xbox 360, Wii and PS3 launches were underway.”

One thing that will be interesting to observe this upcoming year is how the PS4 and the Xbox One do after the holidays. This is the first generation where game consoles are launching into a recession, and as gaming hardware and software become harder to afford, will it significantly affect the gaming market? Do you think that Nintendo is taking the right strategy with the Wii U, or is too little too late? With a very solid 2014 lineup, this holiday season may be just what the system needs to regain some of their momentum.

Jennette Mccurdy plays Mario Party Island Tour in advert

Nintendo has teamed up with Jennette McCurdy to promote Mario Party: Island Tour. In a new advert for the upcoming party game, the Nickelodeon personality forcibly shows a cowboy how to properly use a lasso to collect multiple Goombas in the minigame Git-Along Goomba. Mario Party: Island Tour launches this Friday, November 22, for Nintendo 3DS.

European Super Mario 3d World launch trailer released

The European launch trailer for Super Mario 3D World has been released by Nintendo. Although it begins in a rather cheesy manner, the trailer showcases many the playable characters in the game as well as many of the power-ups found. Super Mario 3D World has been lauded by critics and has even reached the top selling spot on Amazon in video game sales, despite the game not being released yet. The game launches in North America on November 22nd and in Europe on November 29th. What do you think of Nintendo’s launch trailer for Super Mario 3D World in Europe?

New Dragon Quest western names trademarked

Square Enix has registered a couple of trademarks which concern the immensely popular Dragon Quest series. The western trademarks are Luminaries of the Legendary Line and The Seeds of Salvation. It should be noted that all Dragon Quest games were revealed through trademarks first, so this is positive news. Could the Luminaries of the Legendary Line and The Seeds of Salvation trademarks be used for Dragon Quest X, Dragon Quest VII’s Nintendo 3DS remake, or Dragon Quest Monsters: Terry’s Wonderland 3D?

Nintendo UK store selling Mega Mario Wii U bundle with Super Mario 3d World

mario_mega_bundle

The official Nintendo UK online store has started taking pre-orders for a Mega Mario Bundle. The bundle includes the Wii U 32GB Premium pack, Super Mario 3D World, New Super Mario Bros. U, New Super Luigi U, a Mario hat and a Mario Wii Remote Plus. The bundle will be available to purchase on November 29th and will set you back £299.99.

Sakurai is working on Smash Bros hitboxes and damage rates all by himself

Famed Smash Bros creator Masahiro Sakurai has explained to Polygon that he has personally been entering in all the data for fighter skills and hitboxes for the forthcoming entry on the Wii U and Nintendo 3DS. Sakurai says he has tried giving this task to other people on the team, but he doesn’t feel it has always worked out. Sakurai clearly says that he doesn’t want to ship an incomplete game so it ultimately results in a huge workload for himself.

“In all previous Smash Bros. games, I’ve entered in all the data for fighter skills and hitboxes by myself, and it’s quite nearly that way with this game too. I’ve thought about leaving this work to others and I’ve actually tried it once or twice, but it hasn’t worked out. I don’t want to release an incomplete game, and I want everything to be as successful as possible, but it results in a massive amount of work for me. It’s a big problem, but there are reasons for doing it this way.  Characters’ in-game balance and features are something that I’m thinking about from the start while coming up with motions. If I left that to someone else midway, that’d make things more difficult. It’s faster and more accurate to just input the numbers myself than try to explain it in words to somebody.”